It was a privilege to create the textures for the Halo: Infinite rendition of Master Chief. He is based on the MP Spartan smart material system I developed, integrated with Kyle Hefley's chest and helmet scars, and further developed to tell the story of what happened to Chief between Halo 5 and Infinite.
Highpoly and concept: Kolby Jukes
Lowpoly and 2019 textures: Kyle Hefley
Art Direction: Sparth, Darren Bacon, Matt Aldridge