With more than 18 years experience in the game industry, I specialize in creating highly detailed and dynamic characters, creatures, props, and vehicles.
CORE SKILLSET
- Artistic leadership and style development
- Responding to player trends in a live service game
- Sculpting realistic anatomy, costumes, and hair grooms for humans and creatures
- Modeling hard surface weapons, props, and vehicles
- Processing and standardizing content for facial animation
- Building clean topology with efficient UVs
- Painting textures and setting up materials
- Developing asset pipelines, content standards, and reusable libraries
- Optimizing assets for animation and rendering performance
- Outsource management, review, and asset integration
- Designing and testing tools in collaboration with Tech Art and Engineering
- Providing critique in alignment with project art direction
- Established visual and technical benchmarks for all character assets, working closely with Leadership to push the boundaries of AAA character art
- Helped to define a unique style, content standards, and workflows on a cross-disciplinary team
- Partnered with Engineering on tools to ensure both fidelity and performance on target platforms
- Crafted Spartan Armor for Halo: Infinite, set quality standards, built scalable templates, and contributed to key assets such as Master Chief
- Led and mentored a team of character artists and provided extensive feedback to external partners
- Collaborated with Tech Art and Engineering to develop tools for modular armor content
- Streamlined MTX workflows, improving asset delivery quality and consistency
- Created characters, armor sets, and creatures for a next-gen Guild Wars prototype
- Collaborated with the Character Leads and Studio Art Director on visual exploration
- Built production-ready pipelines with the Engine Team to validate shading and materials
- Created Heroes for Paragon (Epic Games)
- Built characters and props for collectibles (Halo, Evolve, Borderlands, and more)
- 3D production for various other AAA properties
- Built a variety of vehicles, props, and characters setting product standards
- Developed as a leader overseeing a small team
- Designed a consistent visual language across several PC and mobile titles