Lyaksandr Prelle-Tworek
Lyaksandr Prelle-Tworek
Principal Character Artist
Seattle, WA, United States

With more than 18 years experience in the game industry, I specialize in creating highly detailed and dynamic characters, creatures, props, and vehicles.

CORE SKILLSET
- Artistic leadership and style development
- Responding to player trends in a live service game
- Sculpting realistic anatomy, costumes, and hair grooms for humans and creatures
- Modeling hard surface weapons, props, and vehicles
- Processing and standardizing content for facial animation
- Building clean topology with efficient UVs
- Painting textures and setting up materials
- Developing asset pipelines, content standards, and reusable libraries
- Optimizing assets for animation and rendering performance
- Outsource management, review, and asset integration
- Designing and testing tools in collaboration with Tech Art and Engineering
- Providing critique in alignment with project art direction

Skills

Character ModelingAnatomyHard Surface ModelingProject ManagementLeadershipLow-poly ModelingDigital SculptingUV MappingRetopologyConcept ArtPBR Texturing3D PrintingRenderingUX Design

Software proficiency

ZBrush
ZBrush
Maya
Maya
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Blender
Blender
R3DS Wrap
R3DS Wrap
Modo
Modo
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign

Experience

  • December 2023 - June 2025
    Marvel's Black Panther - Principal Character Artist at Cliffhanger Games
    Kirkland, WA, US

    - Established visual and technical benchmarks for all character assets, working closely with Leadership to push the boundaries of AAA character art

    - Helped to define a unique style, content standards, and workflows on a cross-disciplinary team

    - Partnered with Engineering on tools to ensure both fidelity and performance on target platforms

  • July 2019 - December 2023
    Halo - Lead Armor Artist, Senior Character Artist at 343 Industries
    Redmond, WA

    - Crafted Spartan Armor for Halo: Infinite, set quality standards, built scalable templates, and contributed to key assets such as Master Chief

    - Led and mentored a team of character artists and provided extensive feedback to external partners

    - Collaborated with Tech Art and Engineering to develop tools for modular armor content

    - Streamlined MTX workflows, improving asset delivery quality and consistency

  • January 2017 - July 2019
    Senior Character Artist at ArenaNet
    Bellevue, WA

    - Created characters, armor sets, and creatures for a next-gen Guild Wars prototype

    - Collaborated with the Character Leads and Studio Art Director on visual exploration

    - Built production-ready pipelines with the Engine Team to validate shading and materials

  • June 2014 - January 2017
    Character Artist at Project Triforce

    - Created Heroes for Paragon (Epic Games)

    - Built characters and props for collectibles (Halo, Evolve, Borderlands, and more)

    - 3D production for various other AAA properties

  • June 2007 - June 2014
    Lead 3D Artist & UX Designer at Knife Edge Software

    - Built a variety of vehicles, props, and characters setting product standards

    - Developed as a leader overseeing a small team

    - Designed a consistent visual language across several PC and mobile titles